Augmented reality game demo for Symbian smartphone
This demo try to highlight some augmented reality gaming concepts:
Smooth tracking of multiple markers.
Real world objects used in the game.
In-game objects properties depend on real object properties.
This game require access to printer.
Print pattern.png file, cut it into markers and place them on the table.
Markers allow for smooth calculation of 3d position of the phone camera.Effectively phone is used as both display and 3d mouse.
Markers also uses as anchor for static objects - like obstacle
block. Making different arrangement of markers you create
different "level" design. Another important function of markers is to
be background for real objects. Placing small objects on top of the
marker - coin, jewelry or other trinket allow to make a scan of this
object and use it in game. Later I may use also big objects like
scissors, pens etc as "terrain" with different properties. Read the manual before starting the game. Manual(alreday included into download)
This demo shod work for Symbain 9.* with 320x240 screen resolution
Version 0.2 is up
New in version 0.02:
1. Objects scanning improved
2. The manual improved and extended.
3. Bug fixed in color stripe of the object (show sword produced from the object)
4. Object properties rebalanced (swords&shields)
5. Some bugs in AI fixed
6. Some game enviroment changes.